AI Insights · Timothy · October 2022
Top 5 Superhero Games on iOS in Latin America Q3 2022
Explore the performance trends of top superhero games on iOS in Latin America during Q3 2022, including weekly downloads, revenue, and active users.
During the third quarter of 2022, the performance of the top five superhero games on iOS in Latin America showcased interesting trends in weekly downloads, revenue, and active users. Here’s a detailed look at each game’s performance, based on data from Sensor Tower.
Marvel Contest of Champions from Kabam Games, Inc. saw revenue peak at approximately $143.5K in the final week of June, followed by a significant drop to around $53.3K in the first week of July. The game maintained a steady weekly revenue of around $35K to $38K for most of the quarter. Downloads started at 3.2K in late June and peaked at 8.3K in mid-September. The weekly active users (WAU) increased from 28.7K to a high of 35K in mid-September before slightly declining towards the end of the quarter.
X-HERO from BINGCHUAN NETWORK (HONG KONG) COMPANY LIMITED exhibited a strong upward trend in both revenue and downloads. Weekly revenue started at $10.4K at the end of June and surged to approximately $45.5K by mid-September. Downloads showed a dramatic increase from 12.4K at the end of June to a peak of 208.6K in early September. WAU reflected this growth, increasing from 31.8K in late June to a peak of 318.7K in early September.
DRAGON BALL Z DOKKAN BATTLE by Bandai Namco Entertainment Inc. experienced fluctuations in revenue, which peaked at $29.6K in early July before dropping and stabilizing around $14.5K to $26.3K for the rest of the quarter. Weekly downloads saw a peak of 9K in late August, while WAU increased from 8K at the end of June to a peak of 11.8K in late August.
MARVEL Strike Force: Squad RPG from Scopely, Inc. maintained a relatively stable revenue throughout the quarter, with a peak of $11.5K in mid-August. Downloads were highest in early July at 3.3K but generally remained below 1.5K for the rest of the quarter. WAU peaked at 5.3K in early July, gradually declining to around 3.3K by the end of September.
MARVEL Future Fight by Netmarble Corporation saw modest revenue throughout the quarter, peaking at $7K in mid-July. Downloads remained relatively stable, with a slight peak of 1.8K in early August. WAU started at 18.6K in late June, peaking at 19.4K in early July before gradually decreasing to around 14.7K by mid-September.
These insights highlight the dynamic nature of the superhero game market on iOS in Latin America during Q3 2022. For more detailed analyses and data, visit Sensor Tower.